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Prototype notesAgents for Narrative

Branching Storytelling Agent

A narrative runtime for long-form AI storytelling, using structured scenes, goals, branches, and player-driven state transitions.

Public framing

The hard part of AI storytelling is not writing the next paragraph. It is keeping the story coherent while players keep changing the path.

This project treats long-form story generation as a runtime problem: scenes, goals, player choices, constraints, and state transitions.

What it is for

Design notes

Longer context windows help, but they do not solve everything. A story still needs structure: what matters, what can change, what must stay true, and what happens when the player takes an unexpected path.

Questions